![]() “So we had to find a way to create something that gives the player the overall view of things, and at the same time doesn’t take them away from that action.” “We did know that, for example, players would want to pull their view up as far as possible, to get the maximum amount of control, but we didn’t want them to become removed from the action and the combat,” revealed Jamie Ferguson, Lead Battle Designer. The cinematic camera is fancy, but has very little practical uses, whilst the tactical map is limited to just moving troops around and getting a better idea of how the battle is unfolding. They’re nice additions, but also somewhat limited. However, there are also the major additions of the overall tactical map, letting you zoom right out so far that it switches to unit icons, as well as a cinematic camera angle, which attaches you close up to a unit as you follow them right into the frey. Of course, this includes basic things like the need to flank enemies, hold the high ground, sneak through trees, and simple troop movement and tactics. ![]() The battle would probably be won no matter how you played, but it teaches just a handful of important things for your second battle. ![]() The first battle, at the Siege of Capua, featured Silanus and his troops on the edge of the conflict, coming to the aid of the city from the flank of the Samnite army. Though, at times, there’s a fair bit of obvious tutorial text, the prologue definitely felt like it was being pretty gentle, and easing me into the game. Rome 2 drops you right into the heart of a pivotal battle in the Samnite Wars. Populated by over a hundred factions of varying size, aside from the eight main playable factions, each with a unique set of units, including the rather exotic and much publicised war elephants found in some corners of the world. The full map will stretch from the Western most edges of Europe to the heart of the Middle East with Afghanistan. It’s not just a bigger game than Rome, though, it’s CA’s biggest game to date. So much of the series has changed and evolved in that time, that it lets them give a fresh spin on proceedings, update game mechanics, and broaden the scope significantly. It has been almost a decade since CA first visited the Roman Empire, and it certainly feels like now is the right time to go back. That’s admittedly quite a strange thing to say, but I digress. First Medieval II, then Shogun II and now Rome II, whilst I salivate about the prospect of Empire II, because the Napoleonic War was by far my favourite. Round that off with Massilan Theuros spears and hoplites with hippeus lancer would make a good javelin hammer and anvil army.The Creative Assembly have made a bit of a habit out of retreading old ground in their Total War series. Their Massilian Cavalry is one of the more interesting light cavalry. Most of the Iberian tribes have loose formation which could be handy.ĥth.I guess Massilia: - They have a solid cheap barbarian swords and axe warriors. Their Scythians hoplites are cheap enough to go for a number of them while their Cimmerian noble infantry is a solid but expensive hoplite unit.Ĥth.:Lusitani - No limit on baleric slingers, Veteran shield warriors are always a solid choice, Lusitani Nobles are a less armored cheaper Oathsworn. Cimmerian heavies fight with a spear, useful once out of ammo. Their Galatian Noblemen make for a good elite spear infantry, and their Raiders can double as a light attack cavalry.Ģnd:Arverni - They have dogs to chase off skirmishers while their chosen swordsmen are a good solid infantry, with 'Heavy' instead of 'Very Heavy', they run faster too.ģrd: Cimmeria - Their archers are really suited for sieges in both assault and defense. ![]() 1st:Galatia - Mostly because of their reliable Galatian Legionnaires and they have Mercenary Syrian Archers.
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